Diploma In 3D Modelling
Subjects:
Year 1:
- Drawing Fundamentals
- Digital Image Editing Fundamentals
- 3D Fundamentals
- Photography Fundamentals
- Digital Figure Sculpting
- Environment Modelling
- Compositing Fundamentals
- Material Studies
- Basic Character Modelling
Year 2:
- 3D Rigging
- Advanced Digital Sculpting
- Game Engine Fundamentals
- Hard Surface Modelling
- Compositing Fundamental
- Console Games Character and Creature Design
- Visual Communication
- Advance Hard Surface Modelling
- Animation Character Modelling
- 3D Animation Production Modelling
- Heroic Props Modelling
- Console Games Environment
Year 3:
- Final 3D Games Project
- Internship (4 months)
MPU Subjects
- Bahasa Kebangsaan A
- Entrepreneurship
- Appreciation of Ethics and Civilizations
- Philosophy and Current Issues
- Integrity and Anti-Corruption
- Community Service
HEP Subjects
- English Communication
- Principles of Marketing
- Soft Skills for Professional Practice
Course Overview:
'From pixels to playable worlds, I build what players dream of.'
This programme focuses on creating high-quality 3D assets for games and interactive media. Students develop strong artistic and technical foundations in character, environment, and prop modeling while learning industry-standard workflows and optimisation techniques.
Through hands-on practice, students gain the skills to design and produce production-ready assets that support immersive, real-time experiences in games and digital media.
With this Diploma, you could be a:
3D Modeler, Game Asset Artist, Character Modeler, Environment Designer, Props / Hard-Surface Modeler, Creature Modeler, Digital Sculptor, Game World Builder, Product / Architectural Visualization Artist or Technical Artist.
Registration Fees
Registration Fees
Ancillary Fees (Payable every semester)
Ancillary Fees (Payable every semester)
Ancillary Fees (Payable every semester)
Ancillary Fees (Payable every semester)
Ancillary Fees (Payable every semester)
Semester 1 to Semester 8